Unity Graphics Engineer

Datascope Recruitment
14 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English

Job location

Remote

Tech stack

C Sharp (Programming Language)
Maya
Visual Effects
Programming Languages

Job description

What you will be working on- Shape and evolve the visual and sensory direction of our playable tech demos and prototypes.- Bring together and fine-tune 3D assets, shaders, lighting, and audio to create polished, cohesive experiences.- Produce in-engine clips, vignettes, and experimental pieces that highlight our technology.- Partner closely with the development team to prototype, iterate, and refine new interactive ideas.Requirements- Strong Unity expertise across materials, shaders, VFX, lighting, post-processing, and optimisation.- Proficiency in at least one programming language, ideally C#.- Ability to build or adjust assets using Blender, Maya, or Substance.- Knowledge of audio implementation using Unity Audio, FMOD, Wwise, or similar tools.- Excellent visual judgement and attention to detail.- Curiosity, independence, and a willingness to explore ideas across multiple disciplines.- Self-motivated with a growth mindset. Comfortable collaborating with others, but also, confident taking

Requirements

ownership when needed, What we offer- Early-stage EMI stock options with favourable tax treatment and strong growth potential.- A competitive salary.- A flexible approach to working from home. While the role is not fully remote, we support a hybrid setup with some days each week at home.

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