Kathryn Grayson Nanz

Learn Enough Design to Be Dangerous

What if design isn't a magical talent, but a science-based skill you can learn? This talk gives developers the foundational rules for creating effective user interfaces.

Learn Enough Design to Be Dangerous
#1about 4 minutes

Design is a learnable skill, not an innate talent

Design is a science based on how the human brain processes information, making it a skill that any developer can learn and apply.

#2about 7 minutes

Exploring the fundamentals of color theory

Learn the difference between additive (RGB) and subtractive (CMYK) color systems and how context, hue, and value influence color perception in UIs.

#3about 5 minutes

How to build effective UI color schemes

Use four tried-and-true methods—monochromatic, analogous, complementary, and triadic—to create harmonious and effective color palettes for your user interfaces.

#4about 1 minute

Ensuring color accessibility in your designs

Use accessibility checkers and consider high-contrast themes to ensure your color choices are readable and usable for all users.

#5about 5 minutes

Using Gestalt principles for intuitive layouts

Leverage Gestalt theory's six patterns—similarity, closure, continuity, proximity, figure-ground, and symmetry—to align your designs with natural human perception.

#6about 5 minutes

Establishing a clear visual hierarchy

Control user attention by strategically using size, placement, and color to create contrast and guide users through your interface.

#7about 5 minutes

How to achieve balance in UI composition

Distribute visual weight evenly across your design using symmetrical or asymmetrical balance to create a sense of stability and comfort for the user.

#8about 2 minutes

Using white space to improve clarity

White space is a critical design element that gives content room to breathe, reduces visual clutter, and improves user comprehension.

#9about 6 minutes

An introduction to typography fundamentals

Learn essential typography terms like typeface vs. font, kerning, tracking, and leading, and how to avoid common layout issues like widows and orphans.

#10about 5 minutes

Choosing the right typeface for your project

Select the best typeface by understanding the personalities of serif, sans-serif, display, and script fonts and asking critical questions about your message and audience.

#11about 17 minutes

Conclusion and Q&A on design practices

A summary of design as a science is followed by answers to audience questions on color, layout, aesthetics, and personal workflow.

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From learning to earning

Jobs that call for the skills explored in this talk.

Interaction Designer

Interaction Designer

Accenture
Newcastle upon Tyne, United Kingdom

HTML
Scrum
Figma
Agile Methodologies
UX Designer

UX Designer

Digitale Leute School
Köln, Germany

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