John Romero

Live doom II deathmatch with John Romero

One challenger scored an impressive 11 frags against Doom's creator. Watch the legendary deathmatch unfold.

Live doom II deathmatch with John Romero
#1about 10 minutes

Setting up for a live Doom II deathmatch

John Romero and the event staff work through the technical setup for the multiplayer game, including network connections and key bindings.

#2about 18 minutes

First deathmatch rounds against the audience

The first few rounds of the deathmatch begin, with John Romero warming up and showcasing his classic FPS skills against audience members.

#3about 4 minutes

The origins of Doom and the rise of LAN parties

Romero explains that Doom was created to be a more intense game than Wolfenstein 3D, pioneering multiplayer and sparking the LAN party phenomenon.

#4about 13 minutes

Level design insights on the Underhalls map

While playing on the "Underhalls" map, Romero discusses its design by American McGee and how it introduced the concept of a run-jump to players.

#5about 5 minutes

Q&A on current projects and game development

Romero answers audience questions about his new FPS project, the best time to get into game development, and the music that fueled Doom's creation.

#6about 12 minutes

An intense match against a highly skilled opponent

A challenger provides the toughest match of the day, trading frags with Romero in a close and fast-paced deathmatch that goes down to the wire.

#7about 8 minutes

The final match and event wrap-up

The last deathmatch of the session is played, followed by final thoughts, thank yous, and an invitation for attendees to meet John Romero.

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Remote
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C++
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